pattern / texture = surfaces and skins.
THINK ABOUT:
What are examples of patterns? decorative, bricks, mosaic tiles…
What are features of patterns? colour, rhythm, repetition, proportion, rotation, mirroring, scale, order, structure often decorative, flat.
History of pattern – relationship with style, period, social, cultural.
What is the diff between pattern, texture, relief and form/space? scale?
Possibility of using pattern as a generative tool….
TASKS:
1. Generating Pattern…
2. Closely consider your fabric/wallpaper pattern. List its formal characteristics.
3. Use one or more of the following: your object from nature, your graffiti, your textured surface
4. Cut out one element or shape from your image.
5. Make your image(s) monochromatic.
6. Create an example of a ordered flat pattern based on the principles of your found pattern (will end up quite different from the found pattern).. At some stage in this process you must print this pattern and work into it with hand media – rescan – this can be before or after you tile it.. (30mins)
7. Pattern in space…. [Insert your pattern into a copy of one of your images from last week – as a permeable screen.] use magic wand or select colour range. (20mins)
8. Patterns to create space…. Create an example of and interference pattern (over lapping, irregular) using your object from nature, your graffiti, your textured surface
9. How can you create 3 dimensionality in patterns? Save copies and play with figure/ ground relationships (colour & tone). Use hand media. (30mins)
HOMEWORK:
Develop your 2D pattern with hand media. Rescan for next week.